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Форум гильдии Странников » База знаний LOTR » Гайды по инстансам и боевке » Update 6: Developer Diary: Warg Revisions (Update 6: Developer Diary: Warg Revisions)
Update 6: Developer Diary: Warg Revisions
PavlodДата: Пятница, 09.03.2012, 01:32 | Сообщение # 1
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Warg Revisions

By: Jinjaah

Summary:

Wargs have always been the stealth class of the Ettenmoors. Using the element of surprise to their advantage, they can be devastating to square off with one versus one. However, once exposed from stealth, they usually end up dead in a matter of moments due to their low survivability. This guerilla warfare like playstyle, while fun, feel limiting. The changes made in this update were to address this specific issue.

This update the Warg will have two distinct playstyles that players can choose: The fragile stealthier or the scrapping brawler. For the Warg that has been dying to charge in and ferociously rip their opponents apart while soaking up damage, your time has come.

Stances:

The Warg is being outfitted with two new stances: Shadow and Flayer.

Shadow Stance:
“You attack your enemy from every shadow, dealing devastating damage.”
Unlocks: Rank 1
Cooldown: 10 seconds (shared with Flayer)
Melee damage increased
Moderate in-combat power regeneration
Some skills will always execute as “From Stealth”


Flayer Stance (Replaces Shadow Howler):
“Forsaking speed and surprise for defense, you become a juggernaut on the battlefield.”
Unlocks: Rank 10
Cooldown: 10 seconds (shared with Shadow)
Cannot stealth or disappear while in this stance.
Moderately Increases:
Armour value
Tactical mitigation
Physical mitigation
Places a morale bubble on the Warg which refreshes every 7 seconds. When the bubble pops, the Warg receives 1% of its max health. If the bubble is not popped, the Warg gains 5% of its max health.
Unable to stealth in this stance.
Certain abilities have “Brute Bonuses” which have a chance to add additional debuffs to your target.


Skill Changes:

The following skills will be altered to help drive players into the two new stances.

Stealth and Brute:

Stealth will become a new ability in Flayer named Brute. Brute will increase your chance to unlock the brute bonuses for your abilities.

Disappear and Topple:

Since you are unable to stealth in Flayer, Disappear will also become a new ability named Topple.

Topple:
Knocks your target to the ground for a long duration.
Shares a cooldown with Disappear.


Throat Rip and Muscle Tear:

While in Shadow Stance or no stance, Throat Rip will function as it had previously; silencing your target for a long duration. However if you are in Flayer Stance, Throat Rip becomes Muscle Tear.

Muscle Tear:
Decreased target’s movement speed and attack speed for a long duration.


Changes to Snap:

In Flayer Stance or no stance, Snap will do the following:
Reduce melee, ranged, and tactical damage on the target.
On critical: disarm the target for a short duration.


In Shadow Stance, it will become Snap! The major difference is instead of disarming the target; it will silence them for 5 seconds.

Claws Changes:
No Stance: Claws
Deal good common damage
Bonus damage when attacking from behind
Light power cost
Shadow Stance: Bestial Claws
Increased damage of Claws
Bonus damage when attacking from behind
Increased power cost of Claws
Flayer Stance: Raking Claw
Same up front damage as Claws
Applies a damage over time effect that does about half the upfront damage
This effect stacks up to three times.
Chance to activate Brute Bonus:
Places a wound on the target that will interrupt inductions every few seconds for duration of effect


Maul Changes:
No Stance: Maul
Deal common damage
Common bleed damage
Bonus damage when attacking from behind
On critical: Reduces incoming healing
Shadow Stance: Sudden Maul
Slightly increased Maul damage
Slightly increased Maul bleed damage
Bonus damage when attacking from behind
On Critical: Grants attack speed buff.
Flayer Stance: Agonizing Maul
Moderately increased Maul damage
Moderately increased Maul bleed damage
Chance to activate Brute Bonus:
Reduces incoming healing.


Savage Fangs Changes:
No Stance: Savage fangs
Increases attack duration of target
Reduces target’s block rating.
If Crippling Bite is present, adds a bleeding effect
Shadow Stance: Shadow Fangs
Increases induction duration of target
Reduces target’s parry rating.
If Crippling Bite is present, adds a bleeding effect
Flayer Stance: Brutal Fangs
Increases attack duration of target
Reduces target’s parry rating
If Crippling Bite is present, adds a bleeding effect
Chance to activate Brute Bonus:
Reduces armour rating of target.


Dire Howl Changes:
No Stance: Dire Howl
Silences multiple targets
Shadow Stance: Howl from the Shadow
Silences even more targets than Dire Howl
Flayer Stance: Howl of Aggression
Disarms multiple targets.


Changes to Eye Rake:
No Stance: Eye Rake
Deals good damage
Interrupts inductions
Shadow Stance: Eye Gouge
Deals good damage
Increased damage from behind
Interrupts inductions
From Stealth:
Decreases range of all ranged skills
Flayer Stance: Eye Gash
Deals good damage
Interrupts inductions
Chance to activate Brute Bonus:
Lowers target’s block, parry, and evade rating.


Changes to Pack Hunters:

Pack Hunters will be the only racial skill that will be changing to accommodate the new stances. If a pack of Wargs successfully uses all the variations of this skill to their advantage, they can become a force to be reckoned with.
No stance: Pack Hunters
Adds a damage boosting effect to the target.
Cooldown: 30s
Shadow Stance: Shadow Pack
The Warg marks his territory, lowering the defenses of all enemies who enter it.
Cooldown: 60s
Flayer Stance: Pack Flayers
Applies an unbreakable root to the target and the Warg. During this channel, the target is unable to block, parry, or evade.
Cooldown: 60s
 
Форум гильдии Странников » База знаний LOTR » Гайды по инстансам и боевке » Update 6: Developer Diary: Warg Revisions (Update 6: Developer Diary: Warg Revisions)
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